
As I wrote when it first launched, I've quite enjoyed Occult Crescent, the Bozja-esque field operation mode. It's far from perfect, mind—it's a real 'you snooze, you lose' mentality that'll see you late to any fight you're not speeding towards within 0.2 seconds of it spawning.
Its biggest problem by far, though, is Forked Tower. It's a 48-player dungeon that can only be entered from inside the Occult Crescent, and requires some serious external organisation if you want a chance at clearing it. Yet even before you enter into its gauntlet of difficult boss fights, you have to face something far more chilling: Trying to get all 48 people into the same instance together.