
While many games see a huge influx of players at launch followed by a steep drop-off, Rematch is settling into a comfortable rhythm with its concurrent players – a rhythm established in part by the fact its director thinks its fans have nothing else to play.
Speaking to GamesRadar+, Rematch creative director Pierre Tarno says that the game is "seeing very solid retention," which should mean that matchmaking continues to be quick and fair "for a long time." According to player feedback, he says, much of that retention is fueled by the fact that "players who enjoy the game don't have an alternative."