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GamesRadar
GamesRadar
Technology
Alex Raisbeck

Final Fantasy 7 Rebirth's director says he rejects the idea of design by committee: "If there are too many people inputting, [...] the work can easily lose its character."

Final Fantasy 7 Rebirth trailer screenshot showing a young woman in a green ceremonial dress dancing, a determined look upon her face as she smirks while staring ahead.

It often takes the work of tens, if not hundreds of people to create a game, especially ones as big as the Final Fantasy 7 remakes. But while having a variety of inputs can be useful, sometimes it's best to have a few people developing a cohesive concept for the game—an idea that Final Fantasy 7 Rebirth director Naoki Hamaguchi subscribes to.

In an interview in Edge issue 405, Hamaguchi discussed the impact of Yoshinori Kitase, director of the original Final Fantasy 7 and producer of the remakes, stating that while he was more than willing to take Kitase's advice and perspective on board, Final Fantasy 7 Remake and Rebirth would not be games that were designed by committee.

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