
Suicide Squad didn't exactly fly off the shelf for ol' Warner Bros. Despite clearly having a lot of effort put into it, the live-service flop suffered from meandering development, lost Warner Bros. $200 million, and wound up with the same player base as Gotham Knights, somehow. It currently has a 24-hour peak of 181 Steam players at the time of writing, and hasn't broken over 1,000 concurrents on the platform in six months.
That's not to mention Multiversus, which came out of its post-beta hiatus and has been… uh, not doing so great, losing an extra $100 million for the company. Oof. $300 million into fumbled-project tears, Warner Bros. has looked very hard in a mirror, done some deep introspection, and thought: Yeah, maybe we should focus up a bit, here.