
One of my core gaming memories as a teenager is being hunched over my PC until 4AM, spending eight hours straight on runs of Left 4 Dead with my group of friends. Left 4 Dead’s unique blend of co-op and horde survival was literally infectious, and although other games have tried, nothing in the decades since has been able to scratch that same itch. But now it feels like something might finally fill that niche — FBC: Firebreak is the kind of wonderfully chaotic shooter that I can see myself playing until those early morning hours. The mechanics and foundation are all there, and the wonderfully weird of Remedy’s Control is just the icing on top.
Inverse had the chance to play roughly three hours of the co-op shooter, and experiencing three of its different “jobs.”