
To say I was psyched about FBC: Firebreak when it was first announced is an understatement. Nothing gets me foaming at the mouth quite like quirky, eldritch, co-op shooters. So you can imagine my disappointment when I finally got to play Firebreak and it wasn't as outlandish as I had imagined.
The foundations of Firebreak are certainly there, as you would imagine for something inspired by Control. There are some creative enemy designs and funny objectives like destroying trails of sticky notes or beating up janitors dressed in rubber uniforms. But Remedy doesn't manage to build anything worthwhile on top of that, to make something mindblowing or even that exciting.