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PC Gamer
PC Gamer
Harvey Randall

Fallout Tactics' lead designer tips his hat to Bethesda for succeeding where they failed: 'It can be done. You just need to be a multinational with more than 18 months'

An image of a watercolour still from Fallout Tactics, wherein a lecturer discusses power armour with a group of steel recruits.

Fallout's had an interesting journey as a series—starting out as one of those crunchy computer CRPGs under the stewardship of Interplay Entertainment, it was then brought under the Bethesda umbrella in 2007, turning into the FPS RPG you either love or loathe depending on which games you've played, and how traditionalist your tastes are.

Turns out, though, there's a dark horse sandwiched in between those two halves of the series' history. Fallout Tactics: Brotherhood of Steel was released in 2001, between Fallout 2 (1998) and Fallout 3 (2008). It was developed by Micro Forté under publishers 14 Degrees East and Bethesda Softworks, and it was, at the time, kinda controversial for die-hards.

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