
RPG veteran Josh Sawyer says that scheduling issues ahead of the "demoralising" launch of Pillars of Eternity 2: Deadfire meant that he ended up mistreating his staff until he could force studio execs to push the project back.
In an interview with Rock, Paper, Shotgun, Sawyer outlined the difficulties he faced in the run up to the CRPG sequel. "Even though some studios have very strict no-crunch policies, people are still being asked to do either impossible things." For Sawyer, it was clear long before the launch of Pillars of Eternity 2 that "we were in a position where we knew that we did not have enough time, nine months before we hit that wall."