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GamesRadar
GamesRadar
Technology
Iain Harris

Fallout: New Vegas level scaling is designed to teach players that "this is not actually Fallout 3," Josh Sawyer says: "You're going to get your ass handed to you if you're not careful"

Fallout New Vegas.

Fallout: New Vegas director Josh Sawyer says Obsidian took a different approach to level scaling than Bethesda did with Fallout 3 to teach players that "things work a little differently" here, and that "you're going to get your ass handed to you if you're not careful."

Speaking to The 41st Precinct in a video interview you can check out below, Sawyer talks about going back to the OG Fallout when designing a new spin of his own on the post-apocalyptic wasteland.

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