
Fallout: New Vegas director Josh Sawyer says that his entry in the RPG series was criticized for its similarity to Bethesda's effort, but that it was, in fact, the first game in the franchise that shaped his development style.
In an interview with Rock, Paper, Shotgun, Sawyer discusses how, when Fallout: New Vegas released in 2010, "it was criticized for playing very, very similarly to Fallout 3." In many ways, however, that was a necessity - developer Obsidian was only given 18 months to make its spin-off, which released barely two years after Fallout 3.