Get all your news in one place.
100's of premium titles.
One app.
Start reading
GamesRadar
GamesRadar
Technology
Catherine Lewis

Fallout: New Vegas director Josh Sawyer says his approach to RPG weapon balance is "mostly vibes-based": "the important thing is to see how things feel in practice"

Fallout: New Vegas.

Fallout: New Vegas director and RPG veteran Josh Sawyer has given a bit of insight into how he goes about balancing abilities and weapons in games before their launch, and it turns out that a lot of it is based on pure vibes. 

In a new YouTube video, Sawyer responds to a question received on his Tumblr blog in which he was asked what his approach is to ability and weapon balance before gaining feedback and data from players. He laughs, and admits: "It's mostly vibes-based.

Sign up to read this article
Read news from 100's of titles, curated specifically for you.
Already a member? Sign in here
Related Stories
Top stories on inkl right now
One subscription that gives you access to news from hundreds of sites
Already a member? Sign in here
Our Picks
Fourteen days free
Download the app
One app. One membership.
100+ trusted global sources.