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GamesRadar
GamesRadar
Technology
Alex Raisbeck

Fallout: New Vegas director Josh Sawyer knew the Fallout 3 comparisons were coming, but also knew that what made his RPG special were the things that you couldn’t find in one playthrough

A player shooting Securitrons during one of the best single-player games, Fallout: New Vegas. .

While Fallout: New Vegas director Josh Sawyer was correct that players would compare the game to Fallout 3 and complain about its bugs, as it turns out, he was also right about what made New Vegas the iconic RPG it is today.

Fallout: New Vegas was developed in only 18 months, and while Josh Sawyer was keen to work on it, viewing it as his last chance to work on a Fallout game, he knew that steps needed to be taken to meet that deadline, including reusing assets and shipping with bugs. "I knew that people would say 'Hey, this basically looks like Fallout 3.' And there were a lot of complaints about bugs. It was very frustrating because we weren't unaware, but you always have to prioritise things." says Sawyer, in an interview from Edge issue 404.

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