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PC Gamer
PC Gamer
Joshua Wolens

Fallout mega-mod maker hopes Bethesda upgrades or ditches its venerable Creation Engine soon: 'Start adding things like drivable cars, maybe even metro systems like what we built'

A British bulldog in a bowler, chomping a cigar.

As a 32-year-old senior citizen, I still remember what the state of internet discourse looked like around the time The Elder Scrolls 4: Oblivion came out. Most people liked the game, sure, but what was going on with that engine? Why were these animations so weird? The combat so floaty? Why is my character's face carved out of a ham hock?

Now, of course, it's very different: sometimes most people don't like the game. They're still complaining about Bethesda's Creation Engine though, which remains based on that rickety, hilarious Oblivion engine from 2006 (itself based on the engine of games before it).

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