
The original Fallout games under Interplay are some of the best isometric RPGs ever made, but they didn't have to be. Isometric, I mean. For a time, Fallout leads Tim Cain and designer Leonard Boyarsky considered using new 3D animation tech to make the 1997 game.
"When we first made Fallout, there was a discussion between me and Tim [Cain] about whether we're going to be first person," Boyarsky tells GamesRadar+, "because 3D was just coming out at that time, but that's like the days of Tomb Raider, the original Tomb Raider."