Timothy Cain just gave us a porthole view into the development of Wildstar, one of only two games that he quit development on. The video is a 20 minute journey through bizarre office politics, stubborn co-workers, and a meeting where Cain arrived with over four hours of notes to try and set the record straight.
I played Carbine's action MMO in 2014, and was sorry to see it go in 2018—it had fun combat, a zany Ratchet-and-Clank style setting, and some deep problems with its endgame that sank it just four years after its launch. Cain's video, however, tells a deeper story of miscommunication, and a fractured vision that started causing difficulties way back in 2008.