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PC Gamer
PC Gamer
Lincoln Carpenter

Fallout co-creator Tim Cain says violence will be the default in AAA RPGs as long as we keep buying it: 'Companies don't make them because they feel like it. They make them because they sell'

Fallout Power Armor helmet looking to right with darkened red city in background.

After thousands of hours spent in combat with orcs, androids, and enemy militants, I'll admit that it's gotten harder to find novelty in videogame violence. While Steam overflows with trucks, farms, and city builders for when I've grown battle-weary, violence overwhelmingly remains the basic mode of interaction, even in AAA RPGs that tout player freedom. No matter how fantastic a world big-budget RPGs might imagine, they rarely imagine one where it's not just a matter of time before the swords are pulled back out—and Fallout co-creator Tim Cain says that's not going to change as long as we all keep buying it.

In a YouTube video that went public on New Year's Day, Cain responded to a viewer who asked whether he thinks we'll ever see AAA RPGs move beyond violence as the default way for players to interact with the world. Cain's answer was simple: Big budget RPGs will center combat as long as combat sells best, and nothing's ever sold as well as combat has.

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