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GamesRadar
GamesRadar
Technology
Dustin Bailey

Fallout co-creator is glad his RPGs are remembered as "flawed masterpieces" rather than "very buggy games," but warns devs that adding more features will always make other parts of their games worse

Arcanum.

Tim Cain's most enduring work is certainly Fallout, the classic RPG he created the concept for and led development on. But he's also known for a trio of cult classics he developed at Troika Games, the studio he co-founded with other Fallout veterans. Arcanum, The Temple of Elemental, and Vampire: The Masquerade – Bloodlines are all remembered as wildly ambitious RPGs held back by their technical flaws, and Cain says those two things go hand in hand.

"Here's the real thing that everybody has to think of," Cain says in a new video on his YouTube channel. "Game players never think of this. Every single game developer has to. If your budget is fixed, which is 99.999999% of budgets, more of one thing means less of another. If you want all these quest types in your game and you want to support them all with all the additional design, code, and art needs that are going to come with them, and QA and debugging needs, you're probably going to have less of something else."

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