Get all your news in one place.
100's of premium titles.
One app.
Start reading
GamesRadar
GamesRadar
Technology
Heather Wald

Fable's "shades of gray approach to morality" directly ties into the RPG's living population, with a reputation system I can't wait to play with

Fable image with Big in 2026 branding.

"What does it mean to be a hero?" is the question at heart of Playground Games' Fable reboot. Choice and consequence will play a prominent part in the upcoming action-RPG, where a new morality system will help to define your place in the open-world. Rather than Fable 3's black-and-white extremes – which often presented dilemmas that were more obviously geared towards alignments of good versus evil – the Fable reboot is taking a different approach, one that directly ties into a new reputation system and the living population of 1000 unique NPCs who inhabit Albion.

"We've pursued a much more shades of gray approach to morality," says Ralph Fulton, general manager of Playground Games. "Where the things you do are the things you do, and if you do them enough (or if enough people see you doing them) you'll gain a reputation in that particular settlement or area of the world for doing that thing."

Sign up to read this article
Read news from 100's of titles, curated specifically for you.
Already a member? Sign in here
Related Stories
Top stories on inkl right now
One subscription that gives you access to news from hundreds of sites
Already a member? Sign in here
Our Picks
Fourteen days free
Download the app
One app. One membership.
100+ trusted global sources.