
"What does it mean to be a hero?" is the question at heart of Playground Games' Fable reboot. Choice and consequence will play a prominent part in the upcoming action-RPG, where a new morality system will help to define your place in the open-world. Rather than Fable 3's black-and-white extremes – which often presented dilemmas that were more obviously geared towards alignments of good versus evil – the Fable reboot is taking a different approach, one that directly ties into a new reputation system and the living population of 1000 unique NPCs who inhabit Albion.
"We've pursued a much more shades of gray approach to morality," says Ralph Fulton, general manager of Playground Games. "Where the things you do are the things you do, and if you do them enough (or if enough people see you doing them) you'll gain a reputation in that particular settlement or area of the world for doing that thing."