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GamesRadar
GamesRadar
Technology
Joel Franey

Fable is cutting black and white morality? I'm thrilled – it's been a dead weight on the series since 2010

Fable.

Fable's legacy is memetic, if not iconic. The pursuit of poultry for its own sake. A broad spectrum of diversely unconvincing British accents. Playing subtle social games in high society by strategically dancing or farting. But no element resonates in people's memory more than its morality, as Fable as a series considered ethics to be so objective that characters could literally grow halos or devil horns, depending on their actions.

With the upcoming reboot, that's out the window. What we saw of Fable 4 in the recent showcase made it clear that your choices will no longer be labelled objectively good and evil – which means no more angelic or demonic transformations, depending on how much you tip your waiter. Some fans seem pretty disappointed by this, but I'm not one of them. Not only is that framing a relic of the times, unsuitable for the mid 2020s, but having gone back into them recently, the original three games convinced me that it's time to move on – there's nothing left for them to do.

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