
Fable 3 is undoubtably the most divisive game in Lionhead Studio's trilogy of vulgar fairytales, but its famed director Peter Molyneux blames its problems on one thing: not enough development time.
You see, the still-excellent Fable 2 came out at the end of 2008 and, just two years later, Fable 3 hit store shelves. The threequel was obviously built on top of Fable 2's bones, but its ambitious new ideas, like putting the player on the throne to make sweeping, world-impacting decisions, didn't have enough time to cook.