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GamesRadar
GamesRadar
Technology
Scott McCrae

Fable 2 lead Peter Molyneux had to fight hard to save the iconic RPG's dog because "the initial implementation was absolutely s**t," and "a yappy little c**t

.

Fable 2 lead Peter Molyneux explained getting the dog into Fable 2 was a fight within the studio, mostly due to it being so bad the first time they attempted to add it.

Fable 2 lead Peter Molyneux spoke to Edge (issue 416), saying "Back when I started out, there was an element of shame about sequels; it was considered cashing in. I hadn't really enjoyed doing Populous II because of that." However when it came time to do a sequel to Fable, "I thought, 'Fuck it. I thought, 'If we're going to make a sequel to Fable, we've got to embrace uniqueness and creativity, just like we embraced it in the first game'."

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