
Mario Kart World on the Switch 2 is guilty of implementing ‘fake HDR,’ according to recent heated reactions by a number of TechTubers. We are well aware of social media rage farming, but a coolly considered, in-depth new technical blog by Alexander Mejia, agrees that Mario Kart World was developed using “an SDR-first content pipeline with a last-minute HDR tonemap that limits the color and dynamic range.” Mejia is probably one of the leading authorities on creating HDR visual experiences, based on his experience in delivering “the world-leading Dolby Vision HDR experience to Xbox Series X and Unreal Engine.”
In fairness, the developers of Mario Kart World have set themselves up for this stinging criticism, as the flagship launch title is marketed with boasts of it supporting 4K resolution at 60FPS refresh with HDR visuals (4K60 HDR for short). However, “Mario Kart World reveals that even the highest caliber of developers aren’t taking HDR seriously,” reckons Mejia.