
Capcom's series of Resident Evil remakes, built from the ground-up in the studio's proprietary RE Engine, are universally acclaimed for modernizing visuals and systems without compromising mood and tone, but expecting the same treatment for Bethesda RPGs just isn't reasonable, says former studio veteran Nate Purkeypile.
Of course, Bethesda just released the excellent Oblivion Remastered last year, which did a great job bringing the 2006 RPG up to 2025 standards in Unreal Engine, but for the most part, it's just a new skin wrapped around the same bones. That's very different from the Resident Evil remakes, which are essentially entirely new games.