Get all your news in one place.
100's of premium titles.
One app.
Start reading
GamesRadar
GamesRadar
Technology
Jordan Gerblick

Ex-Fallout and Skyrim artist says the Resident Evil remakes are "super cool" but giving the same treatment to Bethesda RPGs isn't "viable"

A dragon blasts a man with a shield in Skyrim.

Capcom's series of Resident Evil remakes, built from the ground-up in the studio's proprietary RE Engine, are universally acclaimed for modernizing visuals and systems without compromising mood and tone, but expecting the same treatment for Bethesda RPGs just isn't reasonable, says former studio veteran Nate Purkeypile.

Of course, Bethesda just released the excellent Oblivion Remastered last year, which did a great job bringing the 2006 RPG up to 2025 standards in Unreal Engine, but for the most part, it's just a new skin wrapped around the same bones. That's very different from the Resident Evil remakes, which are essentially entirely new games.

Sign up to read this article
Read news from 100's of titles, curated specifically for you.
Already a member? Sign in here
Related Stories
Top stories on inkl right now
One subscription that gives you access to news from hundreds of sites
Already a member? Sign in here
Our Picks
Fourteen days free
Download the app
One app. One membership.
100+ trusted global sources.