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GamesRadar
GamesRadar
Technology
Ashley Bardhan

Ex-DayZ boss says survival games should give players as much power as developers and "expose damn near every single variable" they can mod: "Expose as much as possible"

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It's not enough to simply build something like a big hot dog out of diamond bricks in Minecraft anymore – former DayZ creative director Brian Hicks thinks survival games should give players ultimate control.

So, you actually want to have hot dogs, hamburgers, french fries, chicken wings… or, more realistically, decide you want to bump enemy aggression up a couple thousand notches. Hicks tells PC Gamer in a new interview he doesn't understand why more survival game devs don't just commit to "exposing as many of the levers and switches that developers and designers use, to tweak the difficulty settings and the vibe of the game" and allow players to start "soft modding" it.

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