
League of Legends Season 2 is bringing one of the most system-heavy updates this year in recent memory, combining a full-scale Arena overhaul, the return of classic keystones, and a new control scheme entering Ranked play.
The update also leans into experimentation, with Riot reshaping how League players approach builds, modes, and even regular gameplay. Alongside, there are a myriad of new cosmetics that are coming to the game with the next season, and also a mid lane champion. Here is everything that you need to know about season 2.
Arena evolves into an event-driven mode

Arena is receiving its biggest transformation yet, moving away from standard matches to a rotating event-based format that changes how each run plays out.
Three core formats are planned for the season:
- 3×6 Arena: featuring six teams of three now, replacing the current eight.
- Bravery Arena: limiting augment and champion choices for risk-heavy runs.
- Swift Arena: faster format with the familiar four teams of two.
A new map, Petricite Grove filled with mining bombs, joins the rotation alongside updates to existing environments. Riot is also introducing Augment Levels, letting players upgrade augments into stronger, more complex versions. The system is further expanded with over 30 new augments and more than 20 reworked Guests of Honor, including disruptive effects from champions like Shaco and Nocturne.
Classic keystones return and builds open up
Season 2 marks the return of fan-favorite keystones like Deathfire Touch and Stormraider’s Surge, as teased by Riot Phroxzon, with the latter replacing Phase Rush as a movement-focused option.
These additions are part of a broader push toward build diversity, with Riot encouraging more flexible and experimental playstyles. Off-meta builds like AP Ezreal, ADC Kennen, and attack speed Xin Zhao are specifically highlighted as examples of the direction the game is heading.
Itemization is also being refreshed, with new starting items, omnivamp boots, and the removal of older options to streamline choices and open new paths.
WASD controls arrive in Ranked
After extended testing and feedback, Riot Games is officially bringing WASD movement controls into Ranked play.
The alternative control scheme has reached near parity with traditional point-and-click movement, with only a small difference in win rates, according to the developer. As a result, WASD will go live in Ranked in patch 26.9.
To support this shift, the update also introduces champion-specific keybinds, allowing players to tailor their control setup depending on who they play. Together, these changes mark one of the most fundamental input shifts in League’s history.
A shorter season with new systems, new skins, and story focus

On the narrative side, the season heads to Demacia’s outskirts, following Vayne as she hunts demons and explores her past through a series of motion comics released during the season.
Season 2 will run for six patches instead of the usual eight, with Battle Pass progression adjusted to match the shorter timeline.
Additional updates include improvements to role quests for top and mid lane, a new early surrender system targeting disruptive behavior, and upcoming features like Discord integration for easier party management, similar to games like Marvel Rivals.

Cosmetic updates this season include Prestige skins for Shaco and LeBlanc, with Veigar arriving later, alongside new additions like PROJECT: Quinn, Rain Shepherd Ivern, Breadsticks Irelia, and Spaghetti alla Vel’Koz. Riot is also changing how Battle Pass rewards work, with non-Prestige skins becoming direct purchases and their slots replaced by themed loot orbs.
Outside of cosmetics, Your Shop returns on May 5, followed by the Blue Essence Emporium on May 13. The developer also confirmed that the next champion will be a mid-lane AP assassin, who is speculated to be Locke, continuing the game’s evolving roster.