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PC Gamer
PC Gamer
Harvey Randall

'Every stone will not be turned for years' says Baldur's Gate 3's principal narrative designer, on its many hidden outcomes

A mimic, a creature in Baldur's Gate 3, lurches in ambush at the player - a box with razor teeth and a putrid tongue.

While Baldur's Gate 3 is appreciably big in size—its three acts spanning a lot of square miles —its sheer largeness comes more from the amount of pieces on the board. A tool recently discovered that the thing has around 1,800 characters and over 110,000 lines of text.

So when the game's principal narrative designer Lawrence Schick tells Inverse in an interview that "every stone will not be turned for years", I believe him. That's despite the fact we have a pretty stellar list of hidden dialogues already—every time something new pops up on the internet, I'm just staggered that it just keeps happening.

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