As the Ashford tourney kicks off, Ser Duncan the Tall faces a brutal truth: without a sigil, he’s nothing, no name, no honor, no shot at glory.
Episode 2 of A Knight of the Seven Kingdoms thrusts Dunk into this revelation as Prince Baelor asks him to forge his own symbol while the banners of the Great Houses loom over him like a threat.
In the World of Ice and Fire, sigils aren’t mere decorations but conduits of power and recognition of a bloodline. As Dunk prepares to collide with the noble houses, their emblems serve as a reminder of the challenges he must overcome in his quest for glory.