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GamesRadar
GamesRadar
Technology
Scott McCrae

"Every game has a parry now," but Shovel Knight dev wants to keep things simple for upcoming Game Boy Zelda-like Mina the Hollower: "I played that new Doom, and even Doom has Dark Souls stuff in it"

Mina the Hollower.

Like it or not, parries are everywhere in games now. What was once the cornerstone of action games like Devil May Cry, Ninja Gaiden, and Metal Gear Rising: Revengeance has now become a popular mechanic, with even FPS games like Doom: The Dark Ages, Horror titles like Resident Evil 4's remake, and turn-based RPGs like Clair Obscur: Expedition 33 having parrying be an essential part of their combat.

Speaking to Knowledge, Yacht Club Games co-founder Sean Velasco discusses the combat in the studio's upcoming Zelda-like adventure game, Mina the Hollower.

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