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PC Gamer
PC Gamer
Justin Wagner

Europa Universalis lead Johan Andersson says Paradox's DLC model has been 'pretty f***ing great': 'You decide what's going in, you decide the scope, you decide exactly when you can release'

Digital painted image of Spanish Conquistadors on a tropical beach, concept art for Europa Universalis 5.

If you've played a Paradox game before, you know the deal. The studios' 4X and grand strategy games in particular tend to have very long lives supplemented by constant infusions of paid DLC, ranging from piecemeal addons to full-on expansions. It doesn't always go to plan, and the execution was particularly spotty with Europa Universalis 4, but EU5 lead Johan Andersson reckons the problem isn't Paradox's DLC strategy. In fact, it's been "pretty fucking great."

In an interview with PC Gamer news writer Joshua Wolens, Andersson said the DLC model has been a logistical and financial win. "When we started with that system, we were a studio of 12 people. That's [around the time Crusader Kings 2 released] and we're doing EU4. I have no idea how big PDS Stockholm is—300, 400 500 people—I have no idea about Stockholm these days.

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