
Epic Games lead producer Jean Pierre Kellams maintains that, had you not known NVIDIA's new rendering model DLSS 5 was powered by AI, you would collapse from the euphoria of seeing Resident Evil Requiem's Grace Ashcroft look like her skin was made out of other people's skin.
"I know everyone is looking at faces, but look at the leather jacket. Look at the correct lighting on the neck," Kellams argues in a series of Twitter posts discussing NVIDIA's applying DLSS 5 to Grace, who I believe has suffered enough. "This is awesome," he says.
Many other people, including me, do not think DLSS 5 is awesome, because the AI rendering seems to inject pork fat into characters to simulate what a "beautiful human woman" looks like. And I'm afraid of someone doing that to me in my sleep. But Kellams says in another Twitter post, "All you guys roasting DLSS 5 like it doesn't look better/is detracting from art direction are absolutely insane."
"The lighting and shading improvements are bonkers," he continues. "If that was shown as a next-gen hardware reveal and not 'AI,' you guys would be going nuts." The producer compares some people's disappointment with DLSS 5 to how "it was painful when candlemakers were put out of business by Edison."
Kellams could have a point there. If I really don't think about it, it's true that Grace's "chin is slightly lighter," and her "eye socket is now accurately casting a shadow," as Kellams points out, and that these facts are equivalent to the advent of electricity. Wait, no, they're not. Sorry, I think I was just operated on by DLSS 5.