Get all your news in one place.
100's of premium titles.
One app.
Start reading
Windows Central
Windows Central
Technology
Adam Hales

Epic Games CEO Tim Sweeney says Unreal Engine 5’s performance problems aren’t about the engine — they’re about when developers choose to optimize

Epic Games CEO Tim Sweeney with Unreal Engine logo.

There’s no doubt that Unreal Engine has become one of the most popular tools for building modern games. More and more studios are shifting to Unreal Engine 5 (UE5), including Halo Studios, which has finally left behind its long-serving Blam! Engine.

After years of tweaks through the Slipspace Engine, essentially an upgraded version of Blam! — the studio is now moving fully to UE5. The hope is that this change will ease struggles and allow contractors to use their limited time fully on development as opposed to learning a new engine.

Sign up to read this article
Read news from 100's of titles, curated specifically for you.
Already a member? Sign in here
Related Stories
Top stories on inkl right now
One subscription that gives you access to news from hundreds of sites
Already a member? Sign in here
Our Picks
Fourteen days free
Download the app
One app. One membership.
100+ trusted global sources.