
I've had the pleasure of playing Amplitude's Endless Dungeon twice now. My first time—at last year's Gamescom—was a solo hands-on, a chance to freely explore every nook and cranny of its procedurally generated space station. This time I'm invited to try out its co-op, a feature the developer says it's built the entire experience around.
When you're a spiritual successor to Dungeon of the Endless, a game whose multiplayer was a smash hit despite being a very last-minute (and slightly barebones) addition, there's a lot to live up to. Amplitude has undoubtedly taken its knowledge and evolved the cooperative experience to a degree. Still, there were some vital flaws that made me crave a return to last summer's single-player stint.