
"Don't do that!" screams one of my team-mates during our limited downtime between enemy waves in Endless Dungeon. The 'that' in question is me grabbing an upgrade that I didn't really need. The 'that' in question has now cut our downtime short by a significant margin. The 'that' in question has kick-started a rush of blood-thirsty, super-aggressive and poison-spouting Refluxer and Nasquito bugs, who want us dead and our Crystal Bot demolished. If the latter falls, it's game over. And I might have just compromised our entire mission. "I'm sorry!" I whimper into my headset, and we all laugh but I'm not sure it's sincere.
With our team of three on the ropes, our defense turrets all but destroyed, and our morale at an all-time low, it's time for me to step up. I'm filling the beer-soaked shoes of Fassie, a hybrid creature with the head of a bighorn sheep and a dragon's body, who's also a bartender and mixologist dressed in a tuxedo because, well, of course they are. This is Endless Dungeon, remember, Amplitude's incoming tower defense twin-stick shooter and successor to 2014's Dungeon of the Endless. Just like its esteemed forerunner, the procedurally-generated action here is fast and frantic, its enemies are unsightly and unpredictable, and its heroes are, clearly, hardly what you'd call orthodox. Especially when Fassie's special abilities include using cocktails to boost allies, and starting bar fights whereby nearby monsters turn on each other to your advantage.