
Arc Raiders was one of last year's nicest surprises, a chilled PvEvP extraction shooter that's constantly surprising, challenging, and… well, OK, it's got one problem for me. It's on the crafting and upgrades side. I hate inventory management and Arc Raiders is particularly bad at it: You're constantly bottlenecked on upgrades by a shortage of some items, while at the same time having an overabundance of other things you may or may not need later.
Yes, it's deliberate and by design. But other extraction shooters like Escape from Tarkov, despite being on a different level of brutality than Arc Raiders, at least have a player economy where you can fudge through some of the worst by selling and buying. Despite Arc Raiders being quite happy to connect players in-game, there's no means to swap or sell key items in order to get the stuff you really need. I think that, within reason, it's a problem the game should seek to address—and it seems to me that every player would be all-in on it.