Get all your news in one place.
100's of premium titles.
One app.
Start reading
GamesRadar
GamesRadar
Technology
Kaan Serin

Elder Scrolls Online boss reckons "very few people" would play a Morrowind-style open world nowadays, as teams need to "support" two kinds of players

.

As gamers become more accustomed to having their open worlds littered with map markers, checklists, breadcrumbs leading up to objectives, and a host of other convenient options, a Morrowind-style game has become somewhat unfeasible to make for a large studio, according to ZeniMax Online boss and Elder Scrolls Online director Matt Firor.

Speaking to Rock Paper Shotgun in a great piece about the how to save the open world, Firor suggests that if a company released a game like Morrowind nowadays - a game that's devoid of a GPS-style guide and makes players find quests with nuggets of information like "'go to the third tree on the right and walk 50 paces'" - then "no one would play it... very few people would play it, so now you need to give them hints and clues."

Sign up to read this article
Read news from 100's of titles, curated specifically for you.
Already a member? Sign in here
Related Stories
Top stories on inkl right now
One subscription that gives you access to news from hundreds of sites
Already a member? Sign in here
Our Picks
Fourteen days free
Download the app
One app. One membership.
100+ trusted global sources.