
As gamers become more accustomed to having their open worlds littered with map markers, checklists, breadcrumbs leading up to objectives, and a host of other convenient options, a Morrowind-style game has become somewhat unfeasible to make for a large studio, according to ZeniMax Online boss and Elder Scrolls Online director Matt Firor.
Speaking to Rock Paper Shotgun in a great piece about the how to save the open world, Firor suggests that if a company released a game like Morrowind nowadays - a game that's devoid of a GPS-style guide and makes players find quests with nuggets of information like "'go to the third tree on the right and walk 50 paces'" - then "no one would play it... very few people would play it, so now you need to give them hints and clues."