
If one thing is clear about Elden Ring Nightreign, it's that this is gonna upset a lot of folks' expectations for what a FromSoftware Souls game is. The co-op roguelike is built around short sessions, with each complete run lasting roughly 40 minutes, and that comes with a relentless pace: if you just enjoy bashing horrible monsters with big weapons, you're sorted, but those who love the subtleties of these worlds and the freeform exploration are mostly out of luck.
But that doesn't mean the baby's been thrown out with the bathwater. In a new interview with IGN director Junya Ishizaki reveals how the game plans to tell its story: and in a game where hitting things is the main mechanic, they're making memories about it.