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PC Gamer
PC Gamer
Sean Martin

Elden Ring: Nightreign bucks the extraction trend, but it would have been a better game if it hadn't

Elden Ring Nightreign - Nightfarers at the gate.

We're almost at the bottom of the volcano. After descending into the fiery depths, fighting through waves of Fire Prelates, Finger Creepers, and Flame Chariots, the ancient altar is finally in sight, promising us the ability to forge our own legendary weapons. Just as we approach the special smithing table, a Magma Wyrm bursts from the ash—one last fight against the clock to secure our prize. After a lengthy battle, I approach the anvil and forge my first unique legendary weapon.

Then I remember I'm not going to get to keep it. In fact, I'll only have it for the next 10 minutes. It's a disappointing realisation that, rather than this dramatic descent into the volcano becoming a memory or an accomplishment (like defeating a hard boss in Elden Ring), if I want to forge another legendary weapon I have to run this event again, and again, and again.

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