
Elden Ring, Sekiro, and the Dark Souls trilogy can be darkly comedic at times when grueling boss battles are cut short by unbelievably bad luck or when enemies ragdoll after giving you a fine beating. But the games' creative director doesn't aim to make these games "funny," which kinda makes them funnier.
When asked about the unexpected laughs in the studio's catalog, FromSoftware's Hidetaka Miyazaki told Eurogamer that only "some areas are designed to be funny and with humor in mind." Despite these intentions, the creative director feels that parts of the games that were made "seriously" or that come from a "dark place" are often misconstrued as humorous. Getting squashed by a giant monkey 15 times tends to elicit a broken, almost defeated smile, after all.