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GamesRadar
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Anna Koselke

Elden Ring and Dark Souls inspired Clair Obscur: Expedition 33 director's approach to the RPG's story – "I didn't want to spoon-feed the player"

Elden Ring screenshot showing Melina, a young woman with short copper-y hair, staring ahead as flames rise behind her.

Clair Obscur: Expedition 33 creative director Guillaume Broche found inspiration in FromSoftware gems like Dark Souls and Elden Ring while developing his own RPG.

And, if you're wondering why, it all boils down to challenge – something FromSoftware just so happens to excel at – but in this case, maybe not in the way you'd first expect. He explains as much in a new episode of Video Game Club via Konbini on YouTube (below), first outlining what makes Elden Ring (and Souls games in general) so special.

"For me, what I love about Elden Ring is the exploration, not understanding everything, and trying to piece the puzzle together," he says. "I've played every single Souls game to death, but it's an obsession." Not a bad one, eh?

"In the Souls games, it's clearly something else entirely from what we're doing in [Clair Obscur: Expedition 33], but there's still that aspect where there's a story," he then notes, describing how most Souls players "finish the game the first time and haven't understood a thing." Yep, that checks out – and he had that same experience himself.

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