
You know that disheartening feeling when you look around and realize a thing you liked has basically evaporated? That's how I've been feeling about big, bombastic shooter campaigns the past few years. Respawn moved on from Titanfall years ago, Battlefield has gone multiplayer-only, and even Arkane's Redfall is a co-op FPS that requires a constant internet connection (for now). Call of Duty, Doom, and an eventual Stalker 2 are still carrying the torch, but let's face it: the big-budget singleplayer FPS is on life support. Immortals of Aveum, the latest EA Original, is hoping to give it a shot of adrenaline.
Or, ya know, a healing totem or whatever. It's a magic shooter, a subgenre that usually only pops up once in a long while (but recently twice in a short while). Ditto for its purported 25-hour singleplayer campaign—there's no multiplayer, battle pass, or roadmap to speak of here. Just a neat-looking first-person "battlemage" adventure from a guy who used to be in charge of Call of Duty campaigns.