
A new report sheds some light on just how much EA invested in its single-player FPS Immortals of Aveum, which received mixed reviews and was deemed a financial flop.
Immortals of Aveum launched in August 2023 amidst one of the busiest years of game releases in history, bookended by behemoths like Diablo 4, Starfield, and Baldur's Gate 3. Ascendant Studios' self-styled "Call of Duty with magic" experiment was compelling enough, and I personally think it deserved more attention, but it ultimately missed EA's expectations by enough of a margin that about 45% of the studio's workforce was laid off shortly after release.
The studio's CEO, Bret Robbins, has gone on record to blame Immortals' poor sales on last year's extraordinarily busy release calendar, but an anonymous former Ascendant employee speaking to IGN said, actually, the concept of the game itself and its sizable budget were both fundamental mistakes and ultimately doomed the project.