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GamesRadar
GamesRadar
Technology
Jasmine Gould-Wilson

Dying Light: The Beast is more than a homecoming for Kyle Crane – "For us, this is Dying Light 3"

Dying Light: The Beast key promotional art of Kyle ripping a zombie heat apart by the jaw.

After playing four hours of Dying Light: The Beast, one of the most impressive things about it is the deceptive scale. Techland's new game, billed as a tighter, narrative-driven game that bridges survival horror and action-adventure, is as focused as it is ambitious. Every slasher flick musical sting when a volatile looks in my direction, every freak rainstorm soaking the zombie-ridden valley of Castor Woods, every weighty thud of a blunt weapon taking a chunk out of an enemy – it's all a reminder that sometimes to go small, you have to think big.

"For us, this is Dying Light 3," franchise director Tymon Smektała tells me when we catch up after my Dying Light: The Beast hands-on preview session. "This is the next Dying Light. We feel that it doesn't miss anything for it to be considered the fully fledged third part of the series."

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