
Here is the precise point in my hands-off Summer Game Fest Dune: Awakening demo that I whispered a soft "Oh no" to myself. It was when our demo-er, in a spice-fueled fit of pique, butted up against the wall of a Harkonnen stronghold and immediately began climbing it, Breath-of-the-Wild-style (or Funcom-style, really, you could do much the same thing in Conan Exiles).
I was worried not because what I saw displeased me, but the opposite. It was precisely the kind of slightly janky systemic weirdness that I have a long track record of going utterly out of my gourd for, and what I'd seen of Dune: Awakening before our hero started clambering all over the joint had already sparked my curiosity. I was undergoing the precise same realisation that my colleagues Wes Fenlon and Chris Livingston experienced when they saw the game earlier this year.