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The Guardian - UK
The Guardian - UK
Entertainment
Keith Stuart

Driving sims were once all the rage – will Forza Horizon 6 get them back on track?

Race cars in a rural area driving fast in Forza Horizon 6
All revved up … Forza Horizon 6. Illustration: Playground Games

I have spent the last week careening around Japan in a Porsche 911, seeing the sights, racing other cars and occasionally veering off the road to plummet through an ancient bamboo forest. You all know what’s coming next … this wasn’t in real life, folks – it was in Forza Horizon 6, the latest instalment in Microsoft’s series of open world driving games set in authentic-looking, real-world locations.

Reviewing this game (which is out now on Xbox and PC, and coming to PS5 later in the year) has reminded me of the sheer fun and exhilaration that driving games can provide. It’s easy to forget, but this was the biggest genre in town from the 1990s to the early 2000s. Consoles were sold on how good their racing games were: the original PlayStation had Ridge Racer, the Sega Saturn had Daytona USA. Later came the dirt-track thrills of Colin McRae Rally, the chaotic destruction of Burnout, the sophisticated realism of Gran Turismo. They were the bestsellers of the era, showcasing the future of real-time 3D visuals.

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