Get all your news in one place.
100's of premium titles.
One app.
Start reading
PC Gamer
PC Gamer
Harvey Randall

Dredge dev says a mechanic that killed NPCs without warning if you let them go hungry lasted for about 3 days after the game's launch before they patched it out, because 'people f*cking hated it'

An image of a hooded figure from Dredge with their fingers interlaced, features obscured by a grim cloak.

Dredge was one of 2023's out-of-left field indie greats—we gave it an 89 in our Dredge review, then later bestowed it with Best Setting award for our Game of the Year shoutouts. It wears that mantle well from what I've seen as a genuinely brilliant bit of bathophobia–inducing atmospheric horror, in which you man a dinky little tugboat on an ocean of lovecraftian terrors.

It also attempted to create a dire, consequence-filled world where you can fail quests by accident. While the air of sea-soaked tension definitely landed for its players, one choice in that vein was so unpopular the devs patched it out in around three days, as revealed in an interview with the Academy of Interactive Arts & Sciences earlier this week.

Sign up to read this article
Read news from 100's of titles, curated specifically for you.
Already a member? Sign in here
Related Stories
Top stories on inkl right now
One subscription that gives you access to news from hundreds of sites
Already a member? Sign in here
Our Picks
Fourteen days free
Download the app
One app. One membership.
100+ trusted global sources.