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GamesRadar
GamesRadar
Technology
Alessandro Fillari

Dragon's Dogma 2 director apologizes for the long wait for the JRPG, says its best ideas were inspired by lack of sleep

Dragon's Dogma 2 Medusa.

The original Dragon's Dogma from developer Capcom took some time to find its audience, but it eventually became a cult favorite in the years following its 2012 release. As Capcom's first attempt at an open-world action RPG, it blended a swords and sorcery high-fantasy conceit with the developer's pedigree for delivering fast and epic action from similar games like Monster Hunter and Devil May Cry. 

But with the upcoming sequel, Dragon's Dogma 2, the developers are looking to up the ante in many ways -- even including ideas that wouldn't have worked for the first game. In a recent issue of Play magazine (issue 35), which is on sale now, game director Hideaki Itsuno took some time to reflect on the original game and what he hopes to achieve with the long-awaited sequel -- and how exactly he came up with the sequel's massively upgraded world.

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