
Your choices matter. That’s been the pitch of most huge, story-driven RPGs for years, and it’s one that players seem to love. It’s fun to weave your own story through play and share it with friends. Being in control of the narrative can bridge the gap between players and their characters. But when we’re talking about a sprawling, decade-long series instead of a single game, honoring play choice too much could be counter-productive, if not impossible.
When Dragon Age: The Veilguard launched, some players were irritated that it didn’t incorporate many of the choices they’d made in previous games in the series. That’s most notable in the fact that it doesn’t incorporate The Keep, a service that lets players import saves from the first two Dragon Age games into Dragon Age: Inquisition, carrying some decisions from the earlier games over to Inquisition’s world. Some players were upset that the choices they’d made in those games now amount to nothing in Veilguard, but director Corrine Busche says they might not be lost forever.