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PC Gamer
PC Gamer
Ted Litchfield

Dragon Age: Inquisition's Hinterlands were the closest BioWare got to making an Elder Scrolls-style open world, and everyone agreed you should leave as quickly as possible

Morrigan, Arcane adviser to the Empress of Orlais, in Dragon Age: Inquisition.
Dragon Age at 15
(Image credit: BioWare)

All this week we're looking back on the best of the Dragon Age series, to celebrate its 15th anniversary. We've got loads of great Dragon Age opinions and retrospectives, and we'll be adding more to the list in the days to come.

With Dragon Age: Origins having set a gold standard for RPG intros that stands to this day⁠—seriously, the titular Origins are killer⁠—it's always been a bummer that the rest of the series has never lived up to that particular legacy. With Inquisition, I've always reserved my ire for the disjointed Fade-Sacred Ashes sequence that begins the game on a real squeaker of a fart, but the great separator of failed and successful Inquisition playthroughs comes right after: The Hinterlands.

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