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PC Gamer
PC Gamer
Joshua Wolens

Doom: The Dark Ages' melee-heavy, parry-focused gameplay was nothing like I expected, and now I'm more eager to play the full thing than ever

A demon stalks towards the player, who peers down the barrel of an absurd, cannon-esque gun.

Leave a videogame series in a covered, humid environment for long enough and it will, according to some inextricable and mysterious law of nature, become Dark Souls. So, please put your hands together for Doom: The Dark Ages, which swaps out previous games' emphasis on guns (firearms) for an emphasis on guns (biceps), finally giving Doom Guy—videogames' meatiest man—a chance to put that bulk to use with a new focus on parry-based melee combat.

Which probably has a lot of you sucking air through your teeth, and I don't doubt it'll be polarising, but I have to admit I find id's willingness to continually get weird with its most famous franchise pretty admirable. What's more, it works—or at least it did in the three or so hours I got with the game at a recent demo.

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