
Now that Saros is about to come out for everyone, there's some discussion going around about the overall difficulty, especially compared to its predecessor, Returnal. A higher-up at PlayStation is here to quell any concerns, maintaining that the sci-fi roguelike remains approachable despite its tricky parts.
On Twitter, a user posted about how hard Saros is, pointing out that once you get past the game's second boss, you unlock bonuses you can toggle on and off to tailor the experience more to your preferences. Mihir Sheth, senior product developer director at PlayStation Studios, piggybacks on this sentiment to send a broader message.